Monday, February 19, 2007

Apple - A bite out of mobile phones?


So the mighty Apple have announced plans for an iPhone (subject to a likely court battle with Cisco Systems over the name) – a mobile combined with the ubiquitous iPod (powered by tech from an Edinburgh company too!). The big question is, will this be a killer app or will it simply be another in the long line of devices that tries to be great at everything but ends up being good at nothing. The stats back up the fact that many people buy their mobile based on the multitude of extras within its confines yet end up only ever using the phone component after about 3 months of ownership – the snazzy additional apps rendered redundant. However, there is an already massive and still growing business for buying music through mobile phones so don’t discount it straight away.

There is a long held belief in a/v that separate devices provide better quality (and a potential path for upgrades) so it will be interesting to see how the Apple device fares…

Trans-media Storytelling – An untapped opportunity…


The more I think about the trilogy of Matrix movies, the more I think how much of a missed opportunity they represented. The Wajchowski brothers took what I believe to be a unique approach to telling their story by expanding the tale of Neo and his fellow humans in their battle with the machines across various forms of media, in this case including a video game (Enter the Matrix by Atari/Activision) and anime-style cartoons (The Animatrix - only on DVD).
The concept was incredibly clever – the mainstream products (the movies) would stand alone as a story-telling medium but if the ardent fan wanted more depth to the storyline, he or she could dip in to the other outlets to get a bit more background. The pc game merged in nicely with the beginning of the ‘Revolutions’ movie for example. However, the execution was left lacking as the game featured brutal gameplay and graphics akin to an Eighties console game – not in keeping with the cutting-edge high-flying visuals of the movies. Also, anime cartoons are not necessarily to everyone’s liking.


The only other example I can think of such a cross-media approach prior to the Matrix movies was the prequel comic produced for the Independence Day movie but more recently a more measured and careful approach has been taken with the hugely popular ‘Halo’ video game franchise - an approach likely to be replicated in many other areas in future.


Halo was the original launch title for the first Xbox and has become a cultural phenomenon with the sequel ‘Halo 2’ setting awesome sales records. Low key expansion of the storyline has included a series of books (currently numbering four) and a graphic novel which again grew the storyline for the ardent fan but critically has always left them (us!) wanting more and the casual fan at no loss for having delved further afield. The hype surrounding the upcoming Halo 3 has left every gamer at a fever pitch and this despite a very cloak and dagger approach from the game’s developers (Bungie) who seem to actively restrain the promotion of the game rather than cynically milking it for all they can. The recent hold put on the planned Halo movie showed incredible restraint from Microsoft (Bungie’s owner), and clearly illustrates the high value they place on the franchise.

When the movie companies behind the film (20th Century Fox and Universal) tried to leverage their position to obtain a bigger slice of the revenues, Microsoft called their bluff and walked away from the deal, confident in the power of the intellectual property of their product. They should be applauded for this less is more approach, one that is bound to be followed in future as the power (and money-making success) of Halo grows. Halo 3 is set for release in 'Fall 2007' - likely to be October-ish.

MPAA - caught with their hands in the digital cookie jar!

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